I am procedurally generating a maze with various sized objects and they need to be placed by the center position.
To do that I need to get the dimensions to find the center because my algorithm generates the position based on the center of the object. If I change the objects size I want to recalculate the center of the mesh for proper placement.
I am instantiating .tscn files, if that makes a difference.
In Godot3 I believe it was get_size() or something similar. I can't figure out what it is in Godot4 and can't find it in the documentation.