I am currently working on a Flutter project and exploring the new solid_signals state management package. My goal is to achieve fine-grained reactivity and surgical UI rebuilds without relying heavily on BuildContext or high-boilerplate frameworks like Provider and Riverpod.
I have successfully created a basic state machine using a global reactive variable, but I want to make sure I am following the absolute best practices of this package regarding widget lifecycle and deep widget tree performance.
Here is the exact implementation of my counter screen that I am testing:
import 'package:flutter/material.dart';
import 'package:solid_signals/solid_signals.dart';
// Creating a global mutable signal
final counter = Signal(0);
class CounterScreen extends StatelessWidget {
const CounterScreen({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Signals Test')),
body: Center(
// Using the Observe wrapper to target specific text rebuilds
child: Observe(() => Text(
'Count: ${counter.value}',
style: const TextStyle(fontSize: 24),
)),
),
floatingActionButton: FloatingActionButton(
onPressed: () => counter.value++,
child: const Icon(Icons.add),
),
);
}
}