Unreal Engine 5.6 - Gap between pawn and angled surfaces (Like ramps)
14:39 22 Jul 2026

I am currently having an issue in Unreal Engine 5.6 where my robot hovers above the ground whenever driving over a ramp. I have checked throughly and according to the collision debug, the collision box isn't below the mech or anything similar. My robot uses four raycasts, one on each wheel. Below is my hierarchy, the Blueprints and a screenshot : Altitude Blueprint, Rotation Blueprint, Hierarchy, Screenshot

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