I'm trying to do this 3D renderer with python + pygame, how do I get angle to work?
So, in this 3D renderer, I managed to make the points and triangles work properly, but I can't really get angle to work out.
Anyone who already made a 3D renderer can help me out?
import math
def rotate(origin, point, angle):
"""
Rotate a point counterclockwise by a given angle around a given origin.
The angle should be given in radians.
"""
ox, oy = origin
px, py = point
qx = ox + math.cos(angle) * (px - ox) - math.sin(angle) * (py - oy)
qy = oy + math.sin(angle) * (px - ox) + math.cos(angle) * (py - oy)
return qx, qy
if event.type == pygame.MOUSEMOTION:
for point in self.point_list:
point.x = objects.rotate((self.player_x, self.player_y), (point.x, point.y), event.pos[0])[0]
point.y = objects.rotate((self.player_x, self.player_y), (point.x, point.y), event.pos[1])[1]
point.z = objects.rotate((self.player_z, self.player_y), (point.z, point.y), event.pos[0])[0]
print(objects.rotate((self.player_x, self.player_y), (point.x, point.y), event.pos[0])[0])
#pygame.mouse.set_pos(400, 400)
self.last_time_mouse_moved = int(pygame.mouse.get_pos()[0]), int(pygame.mouse.get_pos()[1])