So I know I can use "Build and Run" to do it automatically, but I really don't want to have to wait for it to completely rebuild my game every time I want to test something. Everything online seems to talk about using the py command, but my templates show nothing regarding python, and my terminal doesn't recognize it anyway. Is this a MacOS issue? How do I test my game without having to completely rebuild it every time?
I even looked into using a MacOS built-in feature apachectl , but that needs me to move my files to a new location every time so that'd be annoying.
I'm using Unity 6.3 LTS