I get this log continuously (every render frame):
E/TransactionCallbackInvoker: [SurfaceView(...)(BLAST)] writeReleaseFence failed. error 32 (Broken pipe)
It comes from the system (SurfaceFlinger), not my app (build with Delphi 13). A brand-new blank app that only shows a SurfaceView also produces it. Rendering works fine.
Questions:
- What does writeReleaseFence mean in this context?
- Why would SurfaceFlinger repeatedly hit EPIPE (broken pipe) for a SurfaceView?
- Is this just harmless log noise, or does it indicate a real SurfaceView / buffer queue issue?
Not looking to hide the log — just trying to understand what causes it.