i need to decrypt my own external .pak in Unreal Engine 5.6 in order to load its content. i need to store my encryption key in C++ code, not in the project settings.
How can i add the encryption key before i mount it using C++ ?
I have tried this code Under UE 5.4 and it works:
UE::FEncryptionKeyManager::Get().AddKey(FGuid(), GetEncryptionKey());
But under UE 5.6 the header is not accessible anymore.